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Most of the textures are clean and sharp on a Tegra 3 device. The Bard stands out well against the background and none of the NPCs or monsters are blurry. You can zoom in just a bit to get a better look at the graphics, but everything looks fine from the normal distance. If you do this, it's a very attractive game. If you have a Tegra 3 device, The Bard's Tale gives you the option of downloading high-resolution assets instead of the regular ones. Up and down swipes on the screen also change the aggressiveness of your allies. I'm not sure why this happens, but you can use a two-finger twist gesture to spin the world however you like. I found that I occasionally got myself turned around when a zone loaded in an orientation I was not familiar with. ![]() This is a compelling part of the experience and really helps keep things fresh. ![]() You might summon elemental creatures that help you in battle, warriors with swords and bows, and more. There are categories of spells, then specific songs when you tap through to them. The menu that appears when you are playing songs is a little confusing. This is how you cast spells to conjure allies, heal yourself, and light your way in the dark. Music is key to all the magic in The Bard's Tale. You also have an equipment button and (importantly) a music button. #Only those who know the bards tale full#You can switch over to full touch for movement in the settings, but I find this more awkward. There isn't a ton of strategy involved in combat – just attack, block, attack – but it gets the job done. On the right side are attack and block buttons, which behave as they should. #Only those who know the bards tale update#It doesn't popup wherever you press like many games, so you have to remain aware of your thumb position – it's easy to lose it when you're not looking. The all-new Remastered & Resnarked update adds support for Steam Achievements and Steam Trading Cards, as well as Italian language support. These are all the active Trove promo codes that you can redeem as. You control the Bard's movement with a thumbstick off to the left. Books / Movies / Music eBook and Audiobook DownloadsTrove - Bard Story Trailer. Experience the events that led to The Bards Tale IV: Barrows. I find that everything works well overall, but it's a little rigid. Remastered for old fans to return to and for new players to discover these historic games. The controls in The Bard's Tale are all touchscreen based, as you might expect. Basically, The Bard's Tale feels like a game created by Monty Python. The Bard gets confused when the tutorial NPC keeps talking about buttons he can't see, and the narrator jokes about monsters that seem to have eaten the contents of a small treasury (because they drop so much loot). It pokes fun at the tropes of RPGs and video games in general. Then, designer Michael Cranford regales us with the saga of its creation.The dialog is well-written and delivered with masterful narration. #Only those who know the bards tale download#I'm just grateful I was able to make these three happen - it's rare to be able to record a podcast with someone who helped shape a genre, let alone three someones.ĭirect download | Retronauts on iTunes | Retronauts at PodcastOneĮpisode description: It's a double dose of bardy delight! First, Jason Wilson and Rowan Kaiser join Jeremy and Bob in the studio to talk about the importance of Interplay's The Bard's Tale. ![]() (Much as some might like for it to be.) We'll be back to business as usual soon, and I don't have any additional interviews along these lines up for the foreseeable future. #Only those who know the bards tale Pc#Although 90-ish minutes isn't really enough to do this series justice, the combination of conversations should be enough to at least make a case for The Bard's Tale as a seminal work of game design.ĭon't worry, though - Retronauts won't always be about aged PC RPGs. So, once again, Jason Wilson and Rowan Kaiser stepped into the studio to provide some helpful context for the interview with a brief rundown of the series and its importance. ![]() Between these three episodes (and the supplementary features I've been writing over at USgamer), you should have a pretty good picture of how RPGs emerged on computers in the first half of the ’80s by now.Īs with the Ultima episode, the interview portion isn't long enough to account for a full episode. a conversation with Michael Cranford about The Bard's Tale. In the footsteps of our interviews with Richard Garriott about Ultima and Robert Woodhead about Wizardry comes. Mission control for retronauts former EIC of 1UP.com and taking dapper (and frogs) back from the Nazis.īrace yourself, folks: It's another interview with the designer of a highly influential PC role-playing game from the ’80s. ![]()
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